![]() Doing away with a lot of optional or sometimes even mandatory objectives like “Do not get detected”, gave the player a lot of freedom to explore their play style rather than adhering to what the game asks them to do. ![]() Players can choose to fight however they want and whomever they want. There is no right or wrong way to fight here. It is a far cry from all the previous ones. That is a major reason why we are talking about the combat system here. This introduces a lot of unknowns in the scenario and how they work together. Any enemy can attack at any point of time and so can Bayek. ![]() There is no button mashing at the right time based on the symbols shown on the screen. The new combat system feels much more fluid and natural.
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